Usage Guide¶
UI Tabs¶
Wand has 6 tabs across the top of the window.
Main Tab¶
The starting tab. Use it to attach to a game process.
- Select Maple Window — opens a dialog listing all visible 32-bit MapleStory windows
- Shows the selected PID, HWND, and process name
- Displays memory usage of the Wand process
- Shows map data loading progress (WZ parsing happens once on startup)
Tip
If your game window doesn't appear in the list, make sure it's visible (not minimized) and fully loaded past the login screen.
Map Tab¶
Interactive minimap showing the current game map in real time.
Entities displayed:
| Color | Entity |
|---|---|
| Blue lines | Footholds (walkable ground) |
| Brown lines | Ladders and ropes |
| Purple dots | Mobs (with HP %) |
| Green dots | Drops |
| Blue/Orange dots | Portals |
| Green squares | NPCs |
| Yellow crosshair | Your character |
| Yellow dots | Other players |
| Orange dots | Party members |
| Dashed line | Computed path |
View modes:
- Fit — shows the entire map
- Zoom — fit to width or height
- Center — follows your character
Zoom slider: 1x to 6x magnification
Each entity type can be toggled on/off with checkboxes.
Inventory Tab¶
Visual 8x12 grid of your inventory.
- 5 sub-tabs: Equip, Use, Setup, Etc, Cash
- Click any cell to copy its item ID to clipboard
- Equipment items show full stats (STR, DEX, INT, LUK, ATT, etc.)
- Item descriptions are displayed with formatting
Settings Tab¶
Configure all Wand settings. Changes are saved to bot_settings.ini automatically.
See the Setup page for all available settings.
Discord Tab¶
Discord bot status and controls.
- Connection status indicator
- Toggle chat log monitoring (forward in-game chat to Discord)
- Screenshot and map canvas capture buttons
- See the Discord page for full setup
WZ Browser Tab¶
Browse MapleStory's WZ data files. Useful for looking up map IDs, item IDs, mob data, etc.
Running Lua Scripts¶
- Go to the Main tab
- Click Load Script and select a
.luafile - Click Run to start execution
- Click Stop to cancel a running script
- Script output appears in the log
Scripts run in a separate thread and can be cancelled at any time.
-- Basic grinding loop
while true do
local mobs = get_mobs()
if #mobs > 0 then
move_to(mobs[1])
hit_key(0x51) -- attack key
sleep(500)
else
sleep(100)
end
end
Pathfinding¶
The pathfinding system computes routes across the map using Dijkstra's algorithm on a platform graph.
How It Works¶
- The map is divided into platforms (groups of connected footholds)
- Platforms are connected by edges — walks, jumps, falls, ropes, teleports, and portals
find_path(x, y)computes the cheapest route from your position to the targetmove_to(x, y)computes and executes the path automatically
Movement Types¶
| Type | Description |
|---|---|
| Walk | Horizontal movement along footholds |
| Jump | Physics-based arc between platforms |
| Fall | Gravity drop to lower platform |
| Rope/Ladder | Vertical climb |
| Teleport | Mage teleport skill |
| Portal | Map portal transition |
Path Return Values¶
| Value | Meaning |
|---|---|
PathReturn.Found |
Path computed successfully |
PathReturn.NotFound |
No path exists to target |
PathReturn.Float |
Character is in the air |
PathReturn.NoTarget |
Target position invalid |
PathReturn.Error |
Internal error |
local result = find_path(100, 200)
if result == PathReturn.Found then
log_info("Path found!")
move_to(100, 200)
else
log_info("No path: " .. tostring(result))
end
Background Operation¶
Wand allows the game to continue running and accepting input while alt-tabbed. This means:
- You can alt-tab to other windows while scripts run
- Arrow key input works even when the game is not focused
- Cursor position is managed so click actions work in the background
Note
Some game functions still require the window to be truly focused. If you notice issues, bring the game window to the front briefly.